Eva-Lotta Lamm is a graphic and web designer, interested in beautiful, usable and accessible design using web standards


The Room of Wonders

– an online game for 8–12 year olds

  • Date:

    November 2006

  • Client:

    FRAME / Musée des beaux arts de Rennes

  • Agency / Team:

    K+A, Rémi Enguehard (Flash Programming)

  • My tasks:

    Conception, Design, Illustration, Animation

  • URL:

    Launch the game

  • Filed under:

    Games & Animation

One of my favourite projects Project image

The Room of Wonders, Cabinet de Curiosité or Wunderkammer is the ancestor of the modern museum – a collection of objects from around the world arranged in a single room or cabinet. The collections of Rennes’ Musée des Beaux-Arts in the French province of Brittany began with such a collection of curious objects, gathered by Christophe-Paul, marquis de Robien in the 18th century.

With the support of the Annenberg Foundation and the French Regional & American Museum Exchange (FRAME), director Francis Ribemont and his staff initiated the project to create an online game around this subject for children between 8 and 12 years old. The game invites French and English speaking children to discover objects from around the globe and build their own Room of Wonders.

Following an introduction by the marquis de Robien himself, the player is invited to search the globe to find six missing objects.

To find an object, the player navigates on a map, trying to locate the object by a sound that gets stronger or weaker depending on the distance to the hidden object. Before the found object becomes part of the player’s own collection, a little puzzle needs to be solved, teaching the player something about the object. When all objects are found, a final enigma awaits the user. To learn more about the objects, the player can browse in de Robien’s encyclopedia, that explains the usage, age and provenance of each object.

Working closely together with the educational staff from the Musée des beaux arts de Rennes, K+A developed the overall concept and chose 25 objects from 18 different FRAME member museums.

As part of the K+A team, I developed the design and illustrations for the game and coordinated the flash development, that was done in cooperation with Rémi Enguehard.